The existing diversity among participants in the e-facilitators training period has led to the same degree of diversification when the project has been implemented in close contact with its participants.

As I mentioned in my previous report, I followed the „Rovinj-training” and fortunately the participants were very clever. So, on the first day we could discuss the javascript and the elements of the Guessing game then they could write the most of the program. Firstly, I introduced the javascrpt, then explained the difference between „spagetti”, modular and object programming – with some history. Then we made the flowchart and object-module chart of the program – just to see the difference. Then the participants worked in pairs.

The CodeMob project tested in Belgium: two modules revealing talents!


The first session was on the coding part. Fifteen trainees got to know the programming. This introduction to HTML5, CSS3 and JavaScript has left no one indifferent. Between discovery, excitement and nerve-racking, all managed to realize a game (which works!)


After an approach of the algorithmic, the trainees were initiated to the bases of the languages ​​HTML5 & CSS3.

I-LINC is an open membership platform, that enables people to connect with any stakeholder interested in improving youth employability and entrepreneurship. I-LINC wants wants to find ways to empower young people to become agents of change using the Information and Communication Technology as a tool for that change.

21st May, 2017. - Day 1

   On the first day of the training, I planned to fulfil the first task of the „Rovinj training”:

- writing a simple html file with pictures and references;

-  explaining and experimenting with different formatting features;

- and finally explaining and making a css file.

All the participants attended with particular interest the “Teaching coding and effective use of mobile devices in telecentres” international validation workshop on 10th of March at venue De Markten and furthermore, all the presentations by the partners of the CodeMob project.

It is possible!  Just like our team with 5 participants from Hungary who attended the e-facilitator training of Telecentre Europe and the CODEMOB project last September where we could learn about coding by learning by doing method and in different team compositions. We found a lot of good ideas about what the smartphones can be used for.

We cordially invite you to our international validation workshop on 10th March 2017 from 09:30-14:00h, at De Markten, Rue du Vieux Marché aux Grains 5 / Oude Graanmarkt 5 Brussels, Belgium.

Organised by the CODEMOB project, the event will start with a presentation of a training curriculum on basic coding and the effective use of mobile devices in non-formal education and training context.  

One of the latest news release of Eurostat (the statistical office of the European Union) points out that last year mobile devices became the devices most used to surf the Internet in almost every EU member state, instead of laptops or desk computers.

Indeed, according to the data, almost 8 out of 10 internet users in the EU surfed the internet through their mobile phones or smartphones and almost half of them did it via tablets. This trend is even more significant among youngsters between 16 and 34 years-old, who reach a share of 94% of internet use via smartphones.

EU institutions are becoming increasingly aware of the need to boost digital skills, including coding and programming skills.

Telecentre Europe, alongside Public Libraries 2020, recognises the effort to fill the job vacancies in the ICT field through teaching coding, but they also see coding as a tool for empowering all citizens in today’s society. Thus, they strongly believe that coding should have a broader audience and be accessible to everyone, including disadvantaged groups.